#pragma once
#include "Object.h"
#include "MoveObject.h"
#include "GameDefine.h"
class ScubaSoldierBullet : public Object, public MoveObject
{			
	float _angle;
	int _heightLevel;
public:
	ScubaSoldierBullet(Box* box, float angle, float heightLevel);

	~ScubaSoldierBullet(void);

	virtual void update();

	void update(float heightLevel);
	
	virtual void render();

	virtual Box* getCollisionBox();
};